twentynine
Recruit
- Messages
- 8
If I may, Mark, I'll be adding the issues I come across here in bits and pieces, without trying to differentiate too much between the fundamental and the cosmetic. Pharaoh is taking your software for a very thorough spin. I suspect my contributions will often be more superficial...
1) Looking at the Build tab, having chosen and started the build of a strategy:
What is missing for me is a running indicator of how much time is passing and how many strategies have been generated. Possibly a strategies/minute gauge that can give me a sense of how well my hardware is performing. I expect people will want to maximise their number crunching capabilities in the long run. It's true that once I press Stop, the log publishes how many seconds have elapsed, but "DONE in 9691.578 s." is not very user friendly. And "Elapsed Time:" displays "N/A". Some more live feedback from the programme regarding its performance would be good.
2) The numbering of the strategies:
Each strategy is given a number. That number starts with "0.". I'm guessing that what looks like a decimal point is actually something else? Does the zero refer to mode - in this case Random Generation? Be that as it may, it leads to a very confused looking count, with 0.999 being followed by 0.1000. From a user point of view, this could be improved for the sake of clarity.
1) Looking at the Build tab, having chosen and started the build of a strategy:
What is missing for me is a running indicator of how much time is passing and how many strategies have been generated. Possibly a strategies/minute gauge that can give me a sense of how well my hardware is performing. I expect people will want to maximise their number crunching capabilities in the long run. It's true that once I press Stop, the log publishes how many seconds have elapsed, but "DONE in 9691.578 s." is not very user friendly. And "Elapsed Time:" displays "N/A". Some more live feedback from the programme regarding its performance would be good.
2) The numbering of the strategies:
Each strategy is given a number. That number starts with "0.". I'm guessing that what looks like a decimal point is actually something else? Does the zero refer to mode - in this case Random Generation? Be that as it may, it leads to a very confused looking count, with 0.999 being followed by 0.1000. From a user point of view, this could be improved for the sake of clarity.